![]() Sure, *we* can see how the Dragon Warriors world differs from the FL world differs from Fighting Fantasy differs from DnD. ![]() That doesn't apply in the case of gamebooks because, when you look at it, they are not really distinct brands. So the books alone don't have to carry all the weight, they are the pump that waters the whole garden. Those can potentially work not just as books but as movies, television, videogames, etc. ![]() For example, take a series like Harry Potter or our upcoming Dirk Lloyd novels. That would need to be an integrated media plan involving both print and ebooks/apps.įrom the viewpoint of Fabled Lands LLP, the company that controls the rights in the FL series, the gamebooks have to sell better than new properties because there is no other commrrcial exploitation that can be done with the material. Personally I think gamebooks in print form alone have had their day, so perhaps I should have said that if sales are high enough for Fabled Lands in all of its various current or upcoming forms ( print books, apps and role- playing game) then new books would make commercial sense. Hi Fred, we're hoping that the reissued books 1-4 will sell well enough to justify new editions of 5 and 6, and even completing the series. Mirabilis is not controlled by Fabled Lands LLP, so it has no direct effect on the company's business strategy, except possibly to encourage new development of comic books in digital formats. Dragon Warriors is a separate property, so sales of that just make more DW products more likely. Sales of Fabled Lands products (books, apps, RPG) would certainly make Fabled Lands LLP more likely to invest in further products. No relation to my Edwardian not-really-steampunk fantasy comic. Mike, the Syfy Mirabilis (aka Kinghts of Bloodsteel was a sword-n-sorcery miniseries. I think Choose Your Own Adventure meant that gamebooks evolved differently in the US and Canada. Jamie, Min, Oliver and I rarely got big sales with our books in America, despite doing quite nicely in Europe, Australasia and the ROW. Hence you will inevitably see large fluctuations in those rankings. Wtan and Mike, sales rankings on Amazon (as for any store) drop off exponentially from the topsellers, with the result that a difference of one or two copies a day can shift a book from #40,000 to #20,000. That was one of the last booms."and couldn't help wondering if China has had its gamebook craze yet. When I first started cataloguing them, around 1998, it was happening in the Czech Republic. A few come out, they become explosively popular, a flood of knock-offs are released, they reach critical mass and then drop off into nothing. "Researching interactive books," Demian Katz, gamebooks archivist, says, "There's pretty much the same pattern in every country. If that whets your appetite, Destiny Quest 1: The Legion of Shadow is available on Amazon and there's a wealth of material on the DQ website.Īnd talking of gamebooks, this seems to be a good place to link to the Slate article about the origin and (possible) future of gamebooks, flagged up in a recent comment by Mike Mielke. And Andrew Wright, genre historian and writer of the latest Gamebook Adventures app, has an in-depth interview with Michael Ward over on his Fantasy Game Book blog, covering how the DQ series was conceived and written as well as (of equal interest to many of you, I suspect) the inside dope on its publication. I mentioned a little while back how UK author Michael J Ward is single-handedly aiming to turn the tide in favor of print gamebooks with his impressive epic new series Destiny Quest.
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